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	<title>Pixels and Polys</title>
	<link>http://pixelsandpolys.com</link>
	<description>The art of game development for pc and consoles.</description>
	<lastBuildDate>Wed, 13 Feb 2008 04:04:46 +0000</lastBuildDate>
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		<title>adieu!</title>
		<description>In an effort to focus hardcore on some personal work, I am going to say goodbye to Pixels and Polys and quit pretending that I'll make those tutorials I previously posted about.  It's been fun!  Thanks to anyone who reads this and I hope this blog has a ...</description>
		<link>http://pixelsandpolys.com/?p=20</link>
			</item>
	<item>
		<title>PolyBoost 4.0 released</title>
		<description>I use PolyBoost religiously and I'm happy to hear, and to let you all know, that version 4 is out, free to existing users, and at it's usual price of $154 for new purchases.  There is also a demo available, which i think is for 10 days or something.   ...</description>
		<link>http://pixelsandpolys.com/?p=19</link>
			</item>
	<item>
		<title>Domain Change in Progress</title>
		<description>Okay, things may look a little odd for the next few days.  I'm in the process of transferring my blog to another server.  To say I am not qualified to do this is the understatement of the year.  It's taking a bit more time than I had ...</description>
		<link>http://pixelsandpolys.com/?p=17</link>
			</item>
	<item>
		<title>Sculpt.  Paint.  Create.</title>
		<description>Ryan Kingslien, a product manager at Pixologic, now has a nice learning blog out there called Sculpt. Paint. Create.  There&#8217;s a decent amount of tips and tricks for ZBrush on it as well as other links to ZBrush related things on the web.  I&#8217;ve been looking at it ...</description>
		<link>http://pixelsandpolys.com/?p=4</link>
			</item>
	<item>
		<title>Team Fortress 2</title>
		<description> I ran across a very interesting paper about Illustrative Rendering in Team Fortress 2 a few days ago.  It&#8217;s refreshing to read an article that talks about art techniques that aren&#8217;t tech heavy.  Don&#8217;t get me wrong, I really like the idea of using megatextures and other ...</description>
		<link>http://pixelsandpolys.com/?p=5</link>
			</item>
	<item>
		<title>Moving Mountains</title>
		<description> Okay, so I haven&#8217;t had time to post a huge tutorial, but I&#8217;m going to try to be more realistic about my time until we get closer to the end of our development cycle with Revolution.  I just need to scale things back a little for the time ...</description>
		<link>http://pixelsandpolys.com/?p=6</link>
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		<title>Sid Meier&#8217;s Civilization Revolution</title>
		<description> Well, the reason I&#8217;ve been away for so long is finally here!
I&#8217;m glad to be able to announce Sid Meier&#8217;s Civilization: Revolution! (now that the press releases have been sent out)
Kotaku.com
Lots of high res images can be found at:
joystiq
We&#8217;ll be talking about some of the art generation process soon, ...</description>
		<link>http://pixelsandpolys.com/?p=7</link>
			</item>
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		<title>Stop Starring</title>
		<description> Sorry for the long time between updates.  We may be announcing our next project soon, so I&#8217;ve been a little busy with work.  I&#8217;ll try to keep the blog up to date with less ambitious posts (Tutorials take a bit longer to prepare).  I&#8217;m learning a ...</description>
		<link>http://pixelsandpolys.com/?p=8</link>
			</item>
	<item>
		<title>GDC 2007</title>
		<description>My GDC experience overall was a great one.  After going to all the keynotes, tutorials, and sessions that were on my list, I&#8217;ve put together the top three themes that were present (granted, the only design talk I went to was Miyamoto&#8217;s keynote, so I&#8217;m coming at this with ...</description>
		<link>http://pixelsandpolys.com/?p=9</link>
			</item>
	<item>
		<title>Hello hello!</title>
		<description>Hey Everybody!
My name is Chris Sulzbach, or Sulz if you&#8217;d like and I&#8217;m the new contributor to the pixelsandpolys blog/forum dedicated to video game art and technology.  I&#8217;d like to first thank Brian for putting together this excellent forum/blog and I hope that it catches on amongst the local ...</description>
		<link>http://pixelsandpolys.com/?p=10</link>
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