I ran across a very interesting paper about Illustrative Rendering in Team Fortress 2 a few days ago. It’s refreshing to read an article that talks about art techniques that aren’t tech heavy. Don’t get me wrong, I really like the idea of using megatextures and other new technologies as much as any other artist, but I think they really have something special with this sequel. Their approach to character design, environments, textures, and shaders yields some fantastic results.
Well worth the read!
Latest Trailer: The Soldier