Okay, so I haven’t had time to post a huge tutorial, but I’m going to try to be more realistic about my time until we get closer to the end of our development cycle with Revolution. I just need to scale things back a little for the time being.
If you’re a terrain or level artist, there’s a very cool program that you should check out called World Machine. I ran across this program some time ago when scouring the internet for anything that was even remotely related to terrain generation. It is a very powerful procedural terrain generator that has some spectacular erosion features. It uses a graph based user interface that is actually very easy to use once you get the hang of it. If you’ve ever seen the interface for Unreal’s shader editor, then you know what I’m talking about. It’s very easy to add modifiers, noise, or masks to your render.
At first glance, the program does look a little intimidating, but trust me. You’ll be up and running in less than a day. It’s free to try the basic version which limits your render to 512. However, the standard version is not going to break your bank account.
I hope you find this program as useful as we did.